In the second part of our guide we covered the skills new and veteran ESO account holders need on their secondary skill bar. For the third and last part of our guide on the Unstoppable Juggernaut build for Dragonknights, we will look at the abilities you’ll put on the Werewolf bar.
Closing in on other ESO account holders
In Werewolf mode, your Dragonknight gains access to new abilities, on top of bonuses to their speed, stamina and armor. Elder Scrolls Online account holders also get a Werewolf bar to put their skills in. For this build, Pounce (Feral Pounce) is one of the abilities you will put there. This is a gap closer and deals damage to a target on top of stunning them if they are off balance. What makes this skill shine is that it will extend your Werewolf form if you use it from at least 10 meters away.
Terrorizing other ESO account holders
Part of being a Werewolf is instilling fear into your enemies. Roar (Ferocious Roar) makes your werewolf blast out a terrifying roar that will fear up to three enemies that are close by. This will also cause them to become off balanced. Thanks to the morph, if you kill any of the affected targets, it will cause nearby enemies to become off balanced too.
TESO account holders looking for to trigger the above skill’s morph will want to use Piercing Howl (Howl of Agony). Aside from dealing damage to a target, this ability will also knock them down for three seconds. What makes it ideal to use however is the morph’s bonus. Through it, this skill’s damage is increased against enemies that have been feared. This will truly make your Dragonknight an Unstoppable Juggernaut.
Surviving on your ESO account
Werewolves are large and deal a lot of damage, as such, they are often prioritized in PvP. To keep your character alive, or at least survive longer then, you will need Hircine’s Bounty (Hiricine’s Fortitude). Upon casting, it will heal your character as well as place a heal over time effect on it.
Another way to keep your character’s health up is through Infectious Claws (Claws of Life). This will allow you to damage target in front of you as well as put a DoT on them. Meanwhile, the morph will heal you based on the damage you inflict.