Everyone has been waiting for it, but finally Update 6 is here. The newest update for Elder Scrolls Online adds several new systems including the Justice System that allows players to get Elder Scrolls Online items through theft. Update 6 also rebalances various statistics including how armor works. Players who like collecting mounts, costumes and the like also get a new way to organize them!
Stealing Elder Scrolls Online Weapons
The new Justice system in Elder Scrolls Online allows players to steal items from NPCs. This can be done by going into stealth mode and picking the pockets of unwary NPCs. Thanks to the system, players can also break into NPC owned houses and pilfer the goods within. The update also added Safeboxes which are NPC owned and guarded chests that give much better loot than normal.
Obtaining goods through theft have consequences however. The Justice System introduces the Bounty stat to the game. Depending on your bounty, guards will apprehend you or attack you on site. NPCs will also react to players based on their Bounty.
The Justice System also adds Outlaw Refuges. These areas contain Fences where players can sell their ill-gotten goods as well as clear up the Bounty on their heads for a fee. Most important of all, the system adds the Legerdemain skill line.
Organize your Elder Scrolls Online Armor
If you love collecting mounts, costumes and vanity pets then you know how these can clutter up your inventory. Update 6 makes this problem a thing of the past with the Collection System. The latter removes the items from the inventory and stores them in a separate user interface. Aside from the freed up inventory, collectibles will now be accessible to all characters on the account. Note that disguises however are not stored via the Collection System.
Rebalanced Elder Scrolls Online Armor
Armor is now handled differently. More to the point, the amount of armor gained from equipment has been changed. Light armor now grants ¼ of the armor given by its Heavy armor equivalent. For Medium armor the amount given is ¾. Additionally, Spell Resistance no longer grows naturally as your character levels up. It is now gained by wearing armor. The amount given is equal to the amount of armor your gear gives. As such, if you have gear that gives 100 armor, then that piece also gives you 100 Spell Resistance.