Last time we’ve talked about One Tamriel’s rather ambitious central premise when it comes to the social aspect of the game: less level restrictions when it comes to partying, exploring, and questing. So hold on to your ESO account; we’ll try to see the implication of each.
First and foremost, partying, since the social aspect of an MMO is what separates it from open-world single player RPG affairs. With One Tamriel, ESO account owners with characters that are of a much higher level than that of their friends and family no longer have to create a new and lower-level one just so he or she can play with them. For an MMO, this is game-changing for the better or for the game-breaking worse; the former because it promotes connectivity and socializing among players, and the latter because a lot of veterans may not like it because they’ll feel like they’re being “scaled down”.
ESO Account: One Open Tamriel
Next would be the exploration aspect, which is perhaps one of the most greatly affected aspect in the game. Because while ESO does let you begin doing a bit of a free roam once you reach level 12, it still isn’t as open world as the original Elder Scrolls games, where you can go anywhere as well as do and take on anything you want as long as you can. Of course, being an MMO, it’d be a bit “weird” for ESO accounts to have unbridled freedom, but hey, a bit more of it definitely wouldn’t hurt if done right.
Last but definitely not least, the questing. As of now, the game is littered with a lot of bad quests, and many of them cannot be skipped. With the One Tamriel expansion, players will finally be able to have more freedom in choosing their quests. That means you can finally skip the annoying and seemingly pointless quests that are a pain to do.
All in all, One Tamriel is turning out to be one of the best thing to ever hit the game since ale. Hopefully they’ll be able to deliver what they promise, and that they would actually be a boon and not a bane.