ESO Gold Hunter’s Guide to Basic Combat in Elder Scrolls Online Part 2

Aside from basic attacks, combat in Elder Scrolls Online includes the use of skills and abilities. Each class available to Elder Scrolls Online account holders gives various special attacks and spells to ESO gold hunters. Today we’ll cover how to use these in combat as well as how to counter them. Using abilities for ESO […]

Aside from basic attacks, combat in Elder Scrolls Online includes the use of skills and abilities. Each class available to Elder Scrolls Online account holders gives various special attacks and spells to ESO gold hunters. Today we’ll cover how to use these in combat as well as how to counter them.

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Using abilities for ESO gold

Elder Scrolls Online weapons, Elder Scrolls Online armor, classes and factions all give Elder Scrolls Online gold hunters access to skills. These can then be used or activated to affect targets, whether it be beneficially or detrimentally. Activating abilities will use up either magicka or stamina. Often times, the former is used for class abilities, while the latter resource is used for weapon based skills.

Abilities vary in range and targeting capabilities. They are often in-line with the weapon or class that gives them. For example, bow skills are often ranged, while some Nightblade skills requires targets to be close. Lastly, skills can affect specific targets or affect a large area.

Passives, slots and ESO gold

Passive abilities are special skills gained from skill lines that also give active skills. These, however do not require the use of resources. Majority of passives give a bonus to characters on an ESO account. Note that slotted abilities are different from passives. Slotted abilities are abilities that may have an active use, but also give a bonus to the character if they are on the skill bar.

Countering skill use with your ESO gold hunter

Similar to attacks, skills can also be avoided or blocked. Additionally however, they can be interrupted. Doing this to a skill will cancel the skill altogether. This is easier to notice on spell-casting enemies. Note that interrupting an enemy will cause them to become off balance. Interrupting a target costs stamina per use.

 

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